League Of Legends Stuck At 33 For Mac
Hey, I have a problem after I open my LoL Launcher, the download is stuck at 33% and it is calculating files for a bit, then it goes in to the actual downloading, the. For League of Legends on the PC, a GameFAQs message board topic. So i am stuck with my laptop today, and i decided to play a game.
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I have the same problem. Collage app for mac.
Mine was stuck at 33%. I waited 6 hours. I came back, still at 33%. I worked on my comp while keeping the patcher in the background so I could watch it, and found it was on an infinite loop 'calculating differences' with the same giant loop of files for hours now, so I repaired. After about 3 hours it got back to 33%.. then moved forward. Excited, it said the estimated time was roughly 2 hours.
2 Hours later I came back to my pc, to see it was at 89%. Pleased it hadnt frozen again, I checked the estimated time to see 1 hour 30 minutes. I sighed and continued to work on my pc while watching it again. I noticed it dropped down to a 30 minute wait time then back up to 1 hour 30 minutes.. without moving past 89%. Frustrated I restarted the patcher hoping it would jump back to 89% when I re-opened it.
It didnt.
Now its back at 33%, checking the same infinite loop of files for no reason. Im repairing again, but since this will probably take over an hour im typing my frustrations here because Im not sure if it will work again and Im wondering if the patcher will be patched anytime soon.
By AppleInsider Staff
Tuesday, October 15, 2019, 08:08 pm PT (11:08 pm ET)
In a series of announcements posted to YouTube to celebrate 'League's' 10th anniversary, Riot revealed a new installment to the ten-year-old game in 'League of Legends: Wild Rift.' As explained by executive producer Michael Chow, 'Wild Rift' is not a simple port of the PC game, but a complete reimagining of 'League' built specifically for mobile devices.
'To get the gameplay just right, we needed to rebuild from scratch,' Chow said. 'We spent a long time making sure this will be a true League of Legends' experience that's worthy of devoting your precious game time.'
'Wild Rift' features the same five-on-five gameplay that made its PC counterpart a success, but pares down battle time to 15 to 20 minutes. A dual-stick control scheme that Riot describes as 'satisfying' and 'deep' enables quick access to movement, casts and other necessary gameplay elements.
Chow notes there are downsides to building a mobile game from scratch, for example certain champions — unique playable characters — will not be available on all platforms.
Rumors of a mobile 'League' game first surfaced in May.
Along with 'Wild Rift,' Riot is plans to break out the 'Teamfight Tactics' game mode from 'League's' PC version and bake it into a mobile title. A card game called 'Legends of Runeterra' will also debut in 2020 on PC and mobile, while the studio is working on tactical shooter and fighting franchises, reports CNN.
Riot has been living off the — admittedly massive — success of 'League' for ten years, declining to rush headlong into the creation of new titles and expansions despite a cacophony of requests from fans. That business model has changed with breakout hits like Fortnite forever shifting the gaming landscape.
'There are players who believe in Riot's approach and some players who are getting impatient with us and asking for the next game,' said co-founder and chairman Marc Merrill. 'This is us saying we've heard them, but what they were asking for was really hard to do right away.'
Riot is owned by Tencent, which recently caught the attention of Apple users when a report claimed the iPhone maker was sending URLs to the Chinese tech giant as part of Safari's fraudulent website protection system. Apple later clarified that its Fraudulent Website Warning does not share URL data with partners Google and Tencent, adding that Tencent is only involved in the process when a device's region is set to China.