Molten Wow Cata Version For Mac
Oct 17, 2012 This is a video on how to connect to molten. There is a easier way to (molten has there torrent) but me and my friends could not get it to work. So this is the alternative way to do it. Warmane will be hosting a 3v3 PvP tournament boasting the very best players from Blackrock, Icecrown and Lordaeron, featuring a 5,000$ prize pool! More information can be found here. ARENA SEASON 14. March 31, 2019. Arena Season 14 will come to a close on June 09, 2019.
Supporter Benefits
Some basic DBM setup/advanced features guides
Old Content mods are split into multiple packages for retail WoW
Older content is split into multiple addons to reduce mod update size. Software like the opengl profiler for mac. These are often far less updated as DBM Core packages and are better as optional extra packages. You can get them here (Note: DBM-Classic already includes ALL mods available for World of Warcraft: Classic and NONE of these old content mods should be installed on classic):
Additional Mods
Countdown Packs
Voice Packs
Getting too many updates of DBM per day?
Multiple alpha versions can get pushed to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content.. These versions are tagged as alpha, so they will not be downloaded by default. Set your Twitch client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as 'Beta' or 'Release' are more stable and released less frequently)
Right click on DBM itself in Twitch client addon list and set to preferred release type to control update frequency.
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Features
- Mods for raid, dungeon, special event and Brawlers Guild
- Colored raid warnings (players will be colored according to their class) with icons and to the point messaging. DBM aims to let you know what to do for something, not just show you a spell name.
- A big focus on filtering/hiding what you don't need to know for your role (or what you can't do anything about such as dispel/interrupt on cooldown), so you can focus on the information you do need, while also maintaining ability to disable these filters for leaders that do want a larger overview of fight events.
- Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status. This feature is completely optional and can be disabled by player or even raid leader for the entire group.
- Bars can be enlarged with custom effects when they are about to expire
- Bars that not only show time remaining, but make use of colors and icons to show what type of ability is coming and what role it's for. DBM aims to help you process these bars at a glance.
- Crash/DC recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
- Infoframes that is used to show fight overviews or specific mechanics related to fight to help give you need to know information at a quick glance.
- Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
- Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
- Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events with as much customizing of those flashes and sounds as possible to make them effective to your needs.
- Support for SharedMedia, so you can use any texture for your bars and choose sounds from external sources more easily.
- Best possible support for PTR/Beta encounter testing. DBM is only mod to provide cutting edge auto learning timers right in middle of your testing so you know what's coming and when, before anyone has ever even seen the fight before.
- Support for voice packs in many different supported languages. Every mod puts careful thought into what the best voice for an alert is that clearly and concisely advices action based on warning. No generic spell name TTS here. DBM voice packs will say something meaningful and not just make more noise for you to ignore.
- Any feature that makes sense to do so has good callbacks that WAs authors can use for best possible WeakAuras integration.
Slash Commands
- /dbm - shows/hides the GUI
- /dbm help - Shows all the other slash commands and how to use them.
World of Warcraft Classic | |
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Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Series | Warcraft |
Platform(s) | Microsoft Windows, MacOS |
Release | August 26, 2019[1] |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
World of Warcraft Classic is a server option for the MMORPGWorld of Warcraft.[2] Running alongside the main version of the game, Classic recreates the game in the state it was in before the release of the first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally and simultaneously at 3pm PDT on August 26, 2019.[1][3]
Gameplay[edit]
Classic recreates the game in the state it was in after patch 1.12.1, c. September 2006, before the launch of The Burning Crusade expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated.[4] As the game's multiple expansions have dramatically changed the gameplay over time, Classic allows players to relive the original experience, albeit some modern interface and functional enhancements introduced in later expansions have been integrated, as well as re-patching of bugs and exploits that were present at the original release of patch 1.12.
Players can choose from the eight original races of World of Warcraft: humans, dwarves, gnomes and night elves for the Alliance, and orcs,trolls, tauren and the Forsaken for the Horde. The original nine classes are present: druid, hunter, mage, paladin, priest, rogue, shaman, warlock and warrior. As in the original version of the game, only Alliance players can become paladins, and only Horde players can become shamans. Races and classes added in the expansions, such as worgen or death knights, will not be available in the game. The game world is restored to its original, pre-Cataclysm state, and expansion areas such as Outland are not accessible.
To emulate the original game's patch release cycle, content in Classic will release in phases.[4][5] This means that game content originally released in patches, such as the Blackwing Lair, Ahn'Qiraj, and Naxxramas raids, battlegrounds like Warsong Gulch and Alterac Valley, and certain items and quests, will become available after launch according to a six-phase schedule. Unlike the content patches for the original game, these phases will not modify the core game mechanics such as character abilities in any way; the game balance is set to the 1.12.1 version of the game.
Development[edit]
The option of Classic servers has been a long-standing request in the World of Warcraft community. Every expansion has removed or replaced old content and introduced controversial or unwanted mechanics, resulting in many players expressed a preference for older versions of the game. For example, the game's first expansion, The Burning Crusade, removed the original level-60 version of Kazzak, and in the process, all of the items that he dropped became forever unobtainable. Burning Crusade also added flying mounts, which were criticized for their effect on world PvP; raised the level cap to 70, which was criticized for making all level 60 content obsolete; and opened the formerly faction-specific Paladin and Shaman classes to both factions. The second expansion, Wrath of the Lich King, removed the original versions of the Naxxramas and Onyxia raids and all items that could be obtained from them; added a Random Dungeon Finder tool, which many players felt spoiled the 'social aspect' of the game; and made certain UI improvements that were criticized for reducing the need to read quest descriptions. Blizzard repeatedly refused to create legacy servers so that players could stay on older versions of the game. One of their oldest refusals was posted on Feb 21, 2008 by Drysc, who stated 'We were at one time internally discussing the possibility fairly seriously, but the long term interest in continued play on them couldn't justify the extremely large amount of development and support resources it would take to implement and maintain them. We'd effectively be developing and supporting two different games.'
Versions of World of Warcraft that existed prior to the launch of The Burning Crusade were often referred to as 'vanilla' by players, but were referred to by Blizzard as 'classic' at least as far back as November 29, 2009, when Vaneras wrote 'We occasionally see requests for us to open pre-TBC realms, or classic realms if you prefer. Lately there have also been requests for pre-WotLK realms, and I am sure that once the next expansion pack is released there will be requests for pre-Cataclysm realms as well. We have answered these requests quite a few times now saying that we have no plans to open such realms, and this is still the case today. We have no plans to open classic realms or limited expansion content realms'[6]
Demand for Classic and other legacy realms significantly increased when the Cataclysm expansion revamped the entire original game world, making the majority of the classic or 'old world' content forever inaccessible. Blizzard's response at the time, as provided by Tom Chilton, was 'Currently, my answer would be probably not. The reason I say that is because any massively multiplayer game that has pretty much ever existed and has ever done any expansions has always gotten the nostalgia of, 'Oh God, wouldn't it be great if we could have classic servers!' and more than anything else that generally proves to be nostalgia. In most cases - in almost all cases - the way it ends up playing out is that the game wasn't as good back then as people remember it being and then when those servers become available, they go play there for a little bit and quickly remember that it wasn't quite as good as what they remembered in their minds and they don't play there anymore and you set up all these servers and you dedicated all this hardware to it and it really doesn't get much use. So, for me, the historical lesson is that it's not a very good idea to do'[7]. When the issue was raised at a Q&A panel at Blizzcon 2013, J Allen Brack famously responded 'You think you do, but you don't', a phrase which would become the subject of ridicule years later. Demand for legacy servers dramatically increased again with Warlords of Draenor, which almost immediately became regarded as the game's worst expansion ever[citation needed].
Meanwhile, many private servers were being created by the community. Originally, private servers were mere novelties used for experimenting with alterations to the game rules, such as raising the level cap to 255. These early servers rarely had properly scripted raids, quests, or anything else. However, as expansions progressed and demand for legacy realms grew, private servers reversed focus and were seen as a way to faithfully re-create older versions of the game. Private servers emphasizing fidelity to the official versions of the game were referred to as 'Blizzlike' and included Feenix, Molten Core, Emerald Dream, Nostalrius, and Light's Hope. The most popular was Nostalrius, which opened in February 2015 and had 800,000 registered accounts and 150,000 active players when it shut down in response to a cease and desist letter on April 10, 2016.[8] In the wake of Nostalrius's shutdown, a Change.org petition for official Classic servers was created and received over 200,000 signatures, and ex-World of Warcraft team lead Mark Kern personally delivered it to Blizzard's president at the time, Michael Morhaime.[9] Blizzard acknowledged the community's desires, and stated they had been discussing legacy servers internally for years but technical problems prevented them from implementing them.[10][11] Consequently, the Nostalrius team released their source code to Valkyrie-WoW, another long-standing private Vanilla WoW server, hosted in Russia, and the Nostalrius servers returned on December 17, 2016 under the name of Elysium Project, with the player database as it had been just before the shutdown in April.
On 3 November 2017, at BlizzCon 2017, the then-Executive Producer of World of Warcraft, J. Allen Brack, announced Classic on stage during the WoW panel.[12] Details of the project were further revealed in interviews: it was going to be a faithful recreation of the original version of the game, but running on the modern infrastructure.[13] A developer blog post published on 15 June 2018 further detailed the technical implementation,[14] and a panel was held during BlizzCon 2018 that explained the development process behind the game.[15] To create Classic, Blizzard ported the original 1.12.1 game data and assets to their modern server and client infrastructure. This allows Classic to share much of the source code between the modern version of the game, which removes the development overhead of maintaining two different versions of the game, and also means that Classic will have all the performance and security improvements added to the original game server and client that were absent in the 2006 version.
Reception[edit]
Reception | ||||||
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PC Gamer scored Classic an 80 out of 100 and wrote, 'WoW Classic is more than just a new version of an iconic game, it feels like a window to a time where interacting with people online still felt novel and exciting.'[17]Polygon praised the difficulty of Classic and its overall design to nurture 'social connections' in comparison to its modern counterpart, calling it a 'faithful snapshot of a moment in time'.[18]
Since launch, Blizzard has faced some criticism from players for their use of layering technology for the Classic servers. In addition to splitting the communities within each unique realm, players were found to be using the 'layers' to exploit the in-game economy.[19][20][21] However, as of October 10, 2019 most realms are down to a single layer, with only the highest population servers still utilizing additional layers.[22]
The game won the award for 'PC Game of the Year' at the 2019 Golden Joystick Awards,[23] and was nominated for 'Game, Classic Revival' at the NAVGTR Awards.[24]
References[edit]
- ^ ab'Mark Your Calendars: WoW Classic Launch and Testing Schedule'. Archived from the original on May 19, 2019. Retrieved June 11, 2019.
Mark your calendars: WoW Classic goes live worldwide August 27! - ^'World of Warcraft Classic Announcement'. YouTube. Retrieved June 11, 2019.
- ^'World of Warcraft goes back to basics'. August 26, 2019. Retrieved August 27, 2019.
- ^ ab'World of Warcraft Classic: Release date, news, and everything we know so far'. PC Gamer. May 30, 2019. Archived from the original on May 20, 2019. Retrieved June 11, 2019.
- ^'Staggered Classic Content Update: Six Phases, Up from Four, to Address Itemization and Power Gains'. Wowhead. March 11, 2019. Archived from the original on June 11, 2019. Retrieved June 11, 2019.
- ^Vaneras. 'TBC, WOTLK, Original Realms'. MMO Champion. Retrieved May 9, 2011.
- ^https://www.wowhead.com/news=166540/exclusive-gamescom-tom-chilton-interview-archaeology-details-and-more
- ^'Nearly One Million Gaming Accounts Lost In Legacy Servers'(PDF). Nostalrius Begins. April 10, 2016. Archived(PDF) from the original on November 17, 2016. Retrieved June 11, 2019.
- ^'Nostalrius petition passes 200k signatures, Mark Kern to deliver it'. PC Gamer. April 22, 2016. Archived from the original on December 12, 2018.
- ^'Official Reply to Vanilla Servers and Nostalrius - MMO-Champion'. MMO-Champion.
- ^McWhertor, Michael (April 26, 2016). 'Blizzard breaks silence on Nostalrius WoW server, says classic servers under discussion'. Polygon. Archived from the original on April 13, 2019.
- ^'Blizzard finally relents to years of fan pressure with World of Warcraft Classic'. Ars Technica. November 3, 2017. Archived from the original on May 23, 2019.
- ^'This is how Blizzard plans to finally bring back Vanilla WoW servers'. PC Gamer. November 3, 2017. Archived from the original on November 17, 2018. Retrieved June 11, 2019.
- ^'Dev Watercooler: World of Warcraft Classic'. World of Warcraft Official Website. June 15, 2018. Archived from the original on April 28, 2019.
- ^'BlizzCon 2018 Restoring History: Creating WoW Classic Panel'. Wowhead. November 3, 2018. Archived from the original on November 24, 2018.
- ^'World of Warcraft Classic'. Metacritic.
- ^Messner, Steven (August 30, 2019). 'World of Warcraft Classic review'.
- ^Newman, Heather (September 5, 2019). 'World of Warcraft Classic review: The players grew up'. Polygon.
- ^Allan, Darren (September 6, 2019). 'WoW Classic cheat is spoiling the game for some players – so Blizzard is taking action'. TechRadar.
- ^Mamiit, Aaron (September 7, 2019). 'Blizzard to Fix World of Warcraft Classic Layer Switching Exploit'. Digital Trends.
- ^Connolly, Denny (September 11, 2019). 'World of Warcraft Classic: What Is Layer Hopping?'. Game Rant.
- ^Anshlun (October 3, 2019). 'Classic Realms Layer Update - First Realms with a Single Layer'. Wowhead. Retrieved October 11, 2019.
- ^GamesRadar staff (November 15, 2019). 'Here's every winner from this year's Golden Joystick Awards, including the Ultimate Game of the Year'. GamesRadar+. Retrieved November 16, 2019.
- ^'2019 Nominees'. National Academy of Video Game Trade Reviewers. January 13, 2020. Retrieved January 23, 2020.